@startuml
sprite $yugabytedb [48x48/16] {
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0000000000000000000000007EFFFFFF0000000000000000
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0000000000000000002DFFFFFFFFFFFF0000000000000000
000000000000000001EFFFFFFFFFFFFF0000000000000000
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00000000000000004FFFFFFFFFFFFFFF0000000000000000
0000000000000000AFFFFFFFFFFFFFFF0000000000000000
0000000000000000DFFFFFFFFFFFFFFF0000000000000000
0000000000000000EFFFFFFFFFFFFFFF0000000000000000
0000000000000000FFFFFFFFFFFFFFFF0000000000000000
0000000000000000FFFFFFFFFFFFFFFF0000000000000000
0000000000000000FFFFFFFFFFFFFFFF0000000000000000
0000000000000000FFFFFFFFFFFFFFFF0000000000000000
0000000000000000FFFFFFFFFFFFFFFF0000000000000000
0000000000000000FFFFFFFFFFFFFFFF0000000000000000
0000000000000000FFFFFFFFFFFFFFFF0000000000000000
0000000000000000DFFFFFFFFFFFFFFD0000000000000000
00000000000000003CDDDDDDDDDDDDC30000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define DEV2_YUGABYTEDB(_alias) ENTITY(rectangle,black,yugabytedb,_alias,DEV2 YUGABYTEDB)
!define DEV2_YUGABYTEDB(_alias, _label) ENTITY(rectangle,black,yugabytedb,_label, _alias,DEV2 YUGABYTEDB)
!define DEV2_YUGABYTEDB(_alias, _label, _shape) ENTITY(_shape,black,yugabytedb,_label, _alias,DEV2 YUGABYTEDB)
!define DEV2_YUGABYTEDB(_alias, _label, _shape, _color) ENTITY(_shape,_color,yugabytedb,_label, _alias,DEV2 YUGABYTEDB)
skinparam folderBackgroundColor<<DEV2 YUGABYTEDB>> White
@enduml